scaling now works? yay?

main
Simon Kellet 2 months ago
parent 7da12d3035
commit 7252c3cd2c
  1. 5
      Game/DrawGame.lua

@ -13,8 +13,11 @@ local function drawHealth()
end end
function DrawGame() function DrawGame()
local curWidth, curHeight = love.graphics.getDimensions()
--STI --STI
GameMap:draw() love.graphics.scale(_G.X_SCALE, _G.Y_SCALE)
GameMap:draw(0, 0, _G.X_SCALE, _G.Y_SCALE)
GameMap:resize(curWidth / _G.X_SCALE, curHeight / _G.Y_SCALE)
-- WindField -- WindField
if DebugFlag then if DebugFlag then

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