scaling now works? yay?
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@ -13,8 +13,11 @@ local function drawHealth()
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end
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end
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function DrawGame()
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function DrawGame()
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local curWidth, curHeight = love.graphics.getDimensions()
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--STI
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--STI
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GameMap:draw()
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love.graphics.scale(_G.X_SCALE, _G.Y_SCALE)
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GameMap:draw(0, 0, _G.X_SCALE, _G.Y_SCALE)
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GameMap:resize(curWidth / _G.X_SCALE, curHeight / _G.Y_SCALE)
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-- WindField
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-- WindField
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if DebugFlag then
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if DebugFlag then
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