maps now clear their Wall tables before making new ones

main
Simon Kellet 4 months ago
parent 5f915f617e
commit 7b68420027
  1. 6
      mapsloader.lua

@ -1,10 +1,12 @@
function loadMap(lvl) function LoadMap(lvl)
ClearWalls()
local mapfilelocation = "maps/" local mapfilelocation = "maps/"
local extention = ".lua" local extention = ".lua"
local mapname = mapfilelocation .. "map" .. lvl .. extention local mapname = mapfilelocation .. "map" .. lvl .. extention
GameMap = STI(mapname) GameMap = STI(mapname)
Walls = {} --Walls = {}
if GameMap.layers["Walls"] then if GameMap.layers["Walls"] then
for _, obj in ipairs(GameMap.layers["Walls"].objects) do for _, obj in ipairs(GameMap.layers["Walls"].objects) do
local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height) local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height)

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