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65f4ee3473
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PowerUp = Object:extend() |
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-- PowerUp is the super class for all power-ups |
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-- found in the game |
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function PowerUp:new(name, x, y, image, time, lifetime) |
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self.name = name |
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self.x = x |
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self.y = y |
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self.image = love.graphics.newImage(image) |
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self.time = time |
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self.lifetime = lifetime |
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self.width = self.image:getWidth() |
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self.height = self.image:getHeight() |
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self.rotation = 1 |
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self.scaleX = 1 |
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self.scaleY = 1 |
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self.originX = self.width / 2 |
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self.originY = self.height / 2 |
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-- Collider |
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self.collider = World:newRectangleCollider(x, y, 20, 20) |
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self.collider:setCollisionClass("PowerUp") |
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self.collider:setType("static") |
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self.collider:setPosition(self.x, self.y) |
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end |
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-- TODO: clean up colliosn on reset |
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-- make image draw |
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-- more stuff |
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-- see you later |
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function PowerUp:apply(player) end |
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function PowerUp:remove(player) end |
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function PowerUp:update(dt) |
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--check if the power up is past its lifetime |
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--spinnnnnn |
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self.rotation = self.rotation + 1.5 * dt |
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|
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--grown and shrink |
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--[[ |
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if self.scaleX >= 1.0 then |
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self.scaleX = self.scaleX - 0.2 * dt |
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elseif self.scaleX <= 1.8 then |
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self.scaleX = self.scaleX + 0.2 * dt |
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end |
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]] |
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self.x = self.collider:getX() |
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self.y = self.collider:getY() |
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end |
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function PowerUp:draw() |
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for _, _ in ipairs(PowerUps) do |
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love.graphics.draw( |
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self.image, |
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self.x, |
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self.y, |
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self.rotation, |
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self.scaleX, |
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self.scaleY, |
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self.originX, |
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self.originY |
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) |
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end |
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end |
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