main
Simon Kellet 4 months ago
parent 7252c3cd2c
commit 88faf2538b
  1. 6
      Menu/DrawMenu.lua
  2. 8
      Pause/DrawPause.lua
  3. 4
      Win/DrawWin.lua
  4. 32
      main.lua

@ -1,6 +1,6 @@
local function title()
local height = love.graphics.getHeight()
local width = love.graphics.getWidth()
local height = love.graphics.getHeight() / _G.Y_SCALE
local width = love.graphics.getWidth() / _G.X_SCALE
love.graphics.setFont(GameFont)
love.graphics.setColor(0.5, 1, 1)
love.graphics.rectangle("fill", 0, 0, width, height)
@ -9,7 +9,7 @@ local function title()
end
function DrawMenu()
local bwidth, bheight = 300, 140
local bwidth, bheight = 300 * _G.X_SCALE, 140 * _G.Y_SCALE
title()
GUI:newButton(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false)
GUI:newButton(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false)

@ -1,8 +1,8 @@
function DrawPause()
local opacity = 0.3
local height = love.graphics.getHeight()
local width = love.graphics.getWidth()
local bwidth, bheight = 300, 140
local height = love.graphics.getHeight() / _G.Y_SCALE
local width = love.graphics.getWidth() / _G.X_SCALE
local bwidth, bheight = 300 * _G.X_SCALE, 140 * _G.Y_SCALE
love.graphics.setFont(GameFont)
DrawGame() --Draw a single frame of the game
@ -13,7 +13,7 @@ function DrawPause()
love.graphics.print("PAUSED", 100, 100)
--love.graphics.print("" .. PAUSE_POS, 200,200)
GUI:newButton(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
GUI:newButton(100, 200, bwidth, bheight, "Back", PAUSE_POS == 0 and true or false)
GUI:newButton(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
GUI:newButton(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)

@ -1,6 +1,6 @@
local function winner()
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
local width = love.graphics.getWidth() / _G.X_SCALE
local height = love.graphics.getHeight() / _G.Y_SCALE
local opacity = 0.3
local s = ""

@ -12,7 +12,10 @@ World:addCollisionClass("Player2")
World:addCollisionClass("Bullet2")
World:addCollisionClass("Wall")
require("gui")
require("restart")
require("truncate")
require("player")
require("bullet")
require("mapsloader")
@ -104,10 +107,25 @@ function love.run()
end
end
function love.load(args)
function love.resized()
--TOD0: fix scaling!
end
function love.load()
-- Set a random seed
love.math.setRandomSeed(love.timer.getTime())
-- Figure out the X_SCALE and Y_SCALE
local curWidth, curHeight = love.graphics.getDimensions()
print("------")
print(love.graphics.getDimensions())
_G.X_SCALE = truncate(curWidth / GAME_WORLD_DIM_WIDTH, 3)
_G.Y_SCALE = truncate(curHeight / GAME_WORLD_DIM_HEIGHT, 3)
print("x scale:" .. _G.X_SCALE)
print("y scale:" .. _G.Y_SCALE)
--Game values (reset after each load)
HEALTH = 3
P1_DELAY = 0.5
@ -127,6 +145,7 @@ function love.load(args)
KeyDelay2 = P2_DELAY
local playerSpeed = 12000
--TODO: two player speeds for upgrades
UserPlayer1 = Player(1, 1000, 100, HEALTH, "assets/player1.png", playerSpeed)
UserPlayer2 = Player(2, 200, 300, HEALTH, "assets/player2.png", playerSpeed)
@ -153,7 +172,7 @@ function love.update(dt)
if _G.GAMESTATE == "MENU" then
UpdateMenu(dt)
-- Handle music
if not musicMenu:isPlaying() then
if not musicMenu:isPlaying() and not _G.MUTED then
musicMenu:setVolume(0.5)
love.audio.play(musicMenu)
end
@ -161,7 +180,7 @@ function love.update(dt)
if _G.GAMESTATE == "PAUSE" then
UpdatePause(dt)
-- Handle music
if not musicPause:isPlaying() then
if not musicPause:isPlaying() and not _G.MUTED then
musicBattle:setVolume(0)
musicPause:setVolume(0.5)
love.audio.play(musicBattle)
@ -171,7 +190,7 @@ function love.update(dt)
if _G.GAMESTATE == "GAME" then
UpdateGame(dt)
-- Handle music
if not musicBattle:isPlaying() then
if not musicBattle:isPlaying() and not _G.MUTED then
musicBattle:setVolume(0.5)
musicPause:setVolume(0)
love.audio.play(musicBattle)
@ -192,11 +211,6 @@ function love.draw()
end
if _G.GAMESTATE == "GAME" then
DrawGame()
if DebugFlag then
love.graphics.setFont(DebugFont)
love.graphics.print("Debug Mode", 1200, 850)
love.graphics.print("" .. GAMESTATE, 200, 200)
end
end
if _G.GAMESTATE == "WIN" then
DrawWin()

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