scaling
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				| @ -1,6 +1,6 @@ | ||||
| local function title() | ||||
| 	local height = love.graphics.getHeight() | ||||
| 	local width = love.graphics.getWidth() | ||||
| 	local height = love.graphics.getHeight() / _G.Y_SCALE | ||||
| 	local width = love.graphics.getWidth() / _G.X_SCALE | ||||
| 	love.graphics.setFont(GameFont) | ||||
| 	love.graphics.setColor(0.5, 1, 1) | ||||
| 	love.graphics.rectangle("fill", 0, 0, width, height) | ||||
| @ -9,7 +9,7 @@ local function title() | ||||
| end | ||||
| 
 | ||||
| function DrawMenu() | ||||
| 	local bwidth, bheight = 300, 140 | ||||
| 	local bwidth, bheight = 300 * _G.X_SCALE, 140 * _G.Y_SCALE | ||||
| 	title() | ||||
| 	GUI:newButton(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false) | ||||
| 	GUI:newButton(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false) | ||||
|  | ||||
| @ -1,8 +1,8 @@ | ||||
| function DrawPause() | ||||
| 	local opacity = 0.3 | ||||
| 	local height = love.graphics.getHeight() | ||||
| 	local width = love.graphics.getWidth() | ||||
| 	local bwidth, bheight = 300, 140 | ||||
| 	local height = love.graphics.getHeight() / _G.Y_SCALE | ||||
| 	local width = love.graphics.getWidth() / _G.X_SCALE | ||||
| 	local bwidth, bheight = 300 * _G.X_SCALE, 140 * _G.Y_SCALE | ||||
| 	love.graphics.setFont(GameFont) | ||||
| 
 | ||||
| 	DrawGame() --Draw a single frame of the game | ||||
| @ -13,7 +13,7 @@ function DrawPause() | ||||
| 	love.graphics.print("PAUSED", 100, 100) | ||||
| 	--love.graphics.print("" .. PAUSE_POS, 200,200) | ||||
| 
 | ||||
| 	GUI:newButton(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false) | ||||
| 	GUI:newButton(100, 200, bwidth, bheight, "Back", PAUSE_POS == 0 and true or false) | ||||
| 	GUI:newButton(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false) | ||||
| 	GUI:newButton(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false) | ||||
| 
 | ||||
|  | ||||
| @ -1,6 +1,6 @@ | ||||
| local function winner() | ||||
| 	local width = love.graphics.getWidth() | ||||
| 	local height = love.graphics.getHeight() | ||||
| 	local width = love.graphics.getWidth() / _G.X_SCALE | ||||
| 	local height = love.graphics.getHeight() / _G.Y_SCALE | ||||
| 	local opacity = 0.3 | ||||
| 	local s = "" | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								main.lua
									
									
									
									
									
								
							
							
						
						
									
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								main.lua
									
									
									
									
									
								
							| @ -12,7 +12,10 @@ World:addCollisionClass("Player2") | ||||
| World:addCollisionClass("Bullet2") | ||||
| World:addCollisionClass("Wall") | ||||
| 
 | ||||
| require("gui") | ||||
| 
 | ||||
| require("restart") | ||||
| require("truncate") | ||||
| require("player") | ||||
| require("bullet") | ||||
| require("mapsloader") | ||||
| @ -104,10 +107,25 @@ function love.run() | ||||
| 	end | ||||
| end | ||||
| 
 | ||||
| function love.load(args) | ||||
| function love.resized() | ||||
| 	--TOD0: fix scaling! | ||||
| end | ||||
| 
 | ||||
| function love.load() | ||||
| 	-- Set a random seed | ||||
| 	love.math.setRandomSeed(love.timer.getTime()) | ||||
| 
 | ||||
| 	-- Figure out the X_SCALE and Y_SCALE | ||||
| 	local curWidth, curHeight = love.graphics.getDimensions() | ||||
| 
 | ||||
| 	print("------") | ||||
| 	print(love.graphics.getDimensions()) | ||||
| 
 | ||||
| 	_G.X_SCALE = truncate(curWidth / GAME_WORLD_DIM_WIDTH, 3) | ||||
| 	_G.Y_SCALE = truncate(curHeight / GAME_WORLD_DIM_HEIGHT, 3) | ||||
| 	print("x scale:" .. _G.X_SCALE) | ||||
| 	print("y scale:" .. _G.Y_SCALE) | ||||
| 
 | ||||
| 	--Game values (reset after each load) | ||||
| 	HEALTH = 3 | ||||
| 	P1_DELAY = 0.5 | ||||
| @ -127,6 +145,7 @@ function love.load(args) | ||||
| 	KeyDelay2 = P2_DELAY | ||||
| 
 | ||||
| 	local playerSpeed = 12000 | ||||
| 	--TODO: two player speeds for upgrades | ||||
| 	UserPlayer1 = Player(1, 1000, 100, HEALTH, "assets/player1.png", playerSpeed) | ||||
| 	UserPlayer2 = Player(2, 200, 300, HEALTH, "assets/player2.png", playerSpeed) | ||||
| 
 | ||||
| @ -153,7 +172,7 @@ function love.update(dt) | ||||
| 	if _G.GAMESTATE == "MENU" then | ||||
| 		UpdateMenu(dt) | ||||
| 		-- Handle music | ||||
| 		if not musicMenu:isPlaying() then | ||||
| 		if not musicMenu:isPlaying() and not _G.MUTED then | ||||
| 			musicMenu:setVolume(0.5) | ||||
| 			love.audio.play(musicMenu) | ||||
| 		end | ||||
| @ -161,7 +180,7 @@ function love.update(dt) | ||||
| 	if _G.GAMESTATE == "PAUSE" then | ||||
| 		UpdatePause(dt) | ||||
| 		-- Handle music | ||||
| 		if not musicPause:isPlaying() then | ||||
| 		if not musicPause:isPlaying() and not _G.MUTED then | ||||
| 			musicBattle:setVolume(0) | ||||
| 			musicPause:setVolume(0.5) | ||||
| 			love.audio.play(musicBattle) | ||||
| @ -171,7 +190,7 @@ function love.update(dt) | ||||
| 	if _G.GAMESTATE == "GAME" then | ||||
| 		UpdateGame(dt) | ||||
| 		-- Handle music | ||||
| 		if not musicBattle:isPlaying() then | ||||
| 		if not musicBattle:isPlaying() and not _G.MUTED then | ||||
| 			musicBattle:setVolume(0.5) | ||||
| 			musicPause:setVolume(0) | ||||
| 			love.audio.play(musicBattle) | ||||
| @ -192,11 +211,6 @@ function love.draw() | ||||
| 	end | ||||
| 	if _G.GAMESTATE == "GAME" then | ||||
| 		DrawGame() | ||||
| 		if DebugFlag then | ||||
| 			love.graphics.setFont(DebugFont) | ||||
| 			love.graphics.print("Debug Mode", 1200, 850) | ||||
| 			love.graphics.print("" .. GAMESTATE, 200, 200) | ||||
| 		end | ||||
| 	end | ||||
| 	if _G.GAMESTATE == "WIN" then | ||||
| 		DrawWin() | ||||
|  | ||||
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