format and stuff
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+32
-33
@@ -1,45 +1,44 @@
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local function button(x,y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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local function button(x, y, w, h, text, selected)
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--x,y is the top left corner of the button
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local rounding = 30 -- used for rounding the buttons
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41,134,204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244,67,54))
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end
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-- Draw rectangle
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
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if not selected then
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love.graphics.setColor(love.math.colorFromBytes(41, 134, 204))
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elseif selected then
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love.graphics.setColor(love.math.colorFromBytes(244, 67, 54))
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end
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-- Draw rectangle
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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-- Get width and height of text
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local tw = MenuFont:getWidth(text)
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local th = MenuFont:getHeight(text)
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-- Calculate position to center the text
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local textX = x + (w - tw) / 2
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local textY = y + (h - th) / 2
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-- Place text inside the rectangle
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love.graphics.setFont(MenuFont)
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love.graphics.setColor(1,1,1) -- reset colours
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love.graphics.print(text, textX, textY)
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love.graphics.setColor(1, 1, 1) -- reset colours
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love.graphics.print(text, textX, textY)
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end
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function DrawPause()
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local opacity = 0.3
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local opacity = 0.3
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local height = love.graphics.getHeight()
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local width = love.graphics.getWidth()
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local bwidth, bheight = 300, 140
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local bwidth, bheight = 300, 140
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love.graphics.setFont(GameFont)
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DrawGame() --Draw a single frame of the game
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love.graphics.setColor(0.1,0.1,0.1, opacity) --overlay opaque img
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love.graphics.rectangle("fill", 0, 0, width, height)
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DrawGame() --Draw a single frame of the game
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love.graphics.setColor(0.1, 0.1, 0.1, opacity) --overlay opaque img
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.setColor(1,1,1)
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love.graphics.print("PAUSED", 100,100)
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--love.graphics.print("" .. PAUSE_POS, 200,200)
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love.graphics.setColor(1, 1, 1)
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love.graphics.print("PAUSED", 100, 100)
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--love.graphics.print("" .. PAUSE_POS, 200,200)
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button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
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love.graphics.setColor(255,255,255) -- reset colours
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end
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button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
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button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
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button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
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love.graphics.setColor(255, 255, 255) -- reset colours
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end
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+20
-24
@@ -1,30 +1,26 @@
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function PauseKeyPressed(key)
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if key == 'return' then
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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-- 0 Return to game
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-- 1 Quit
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if PAUSE_POS == 0 then
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-- unpause the game
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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_G.PAUSED = false
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if key == "return" then
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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-- 0 Return to game
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-- 1 Quit
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if PAUSE_POS == 0 then
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-- unpause the game
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_G.GAMESTATE = "GAME"
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print("STATE CHANEGD: GAME!")
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_G.PAUSED = false
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musicBattle:setVolume(0.5)
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musicPause:setVolume(0)
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elseif PAUSE_POS == 1 then
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_G.GAMESTATE = "MENU"
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print("STATE CHANEGD: MENU!")
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_G.PAUSED = false
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musicPause:stop()
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musicBattle:stop()
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elseif PAUSE_POS == 2 then
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elseif PAUSE_POS == 1 then
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_G.GAMESTATE = "MENU"
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print("STATE CHANEGD: MENU!")
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_G.PAUSED = false
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musicPause:stop()
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musicBattle:stop()
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elseif PAUSE_POS == 2 then
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love.event.quit()
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end
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end
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end
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end
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if love.keyboard.isDown("up") then
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if _G.PAUSE_POS == 0 then
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@@ -41,4 +37,4 @@ function PauseKeyPressed(key)
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_G.PAUSE_POS = _G.PAUSE_POS + 1
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end
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end
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end
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end
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@@ -1,2 +1 @@
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function UpdatePause(dt)
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end
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function UpdatePause(dt) end
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