format and stuff

This commit is contained in:
Simon Kellet
2024-07-21 18:07:07 +01:00
parent 53aa6d698d
commit 99b420cc7f
23 changed files with 3396 additions and 3022 deletions
+32 -33
View File
@@ -1,45 +1,44 @@
local function button(x,y, w, h, text, selected)
--x,y is the top left corner of the button
local rounding = 30 -- used for rounding the buttons
local function button(x, y, w, h, text, selected)
--x,y is the top left corner of the button
local rounding = 30 -- used for rounding the buttons
if not selected then
love.graphics.setColor(love.math.colorFromBytes(41,134,204))
elseif selected then
love.graphics.setColor(love.math.colorFromBytes(244,67,54))
end
-- Draw rectangle
love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
if not selected then
love.graphics.setColor(love.math.colorFromBytes(41, 134, 204))
elseif selected then
love.graphics.setColor(love.math.colorFromBytes(244, 67, 54))
end
-- Draw rectangle
love.graphics.rectangle("fill", x, y, w, h, rounding, rounding)
-- Get width and height of text
local tw = MenuFont:getWidth(text)
local th = MenuFont:getHeight(text)
-- Calculate position to center the text
local textX = x + (w - tw) / 2
local textY = y + (h - th) / 2
-- Place text inside the rectangle
-- Get width and height of text
local tw = MenuFont:getWidth(text)
local th = MenuFont:getHeight(text)
-- Calculate position to center the text
local textX = x + (w - tw) / 2
local textY = y + (h - th) / 2
-- Place text inside the rectangle
love.graphics.setFont(MenuFont)
love.graphics.setColor(1,1,1) -- reset colours
love.graphics.print(text, textX, textY)
love.graphics.setColor(1, 1, 1) -- reset colours
love.graphics.print(text, textX, textY)
end
function DrawPause()
local opacity = 0.3
local opacity = 0.3
local height = love.graphics.getHeight()
local width = love.graphics.getWidth()
local bwidth, bheight = 300, 140
local bwidth, bheight = 300, 140
love.graphics.setFont(GameFont)
DrawGame() --Draw a single frame of the game
love.graphics.setColor(0.1,0.1,0.1, opacity) --overlay opaque img
love.graphics.rectangle("fill", 0, 0, width, height)
DrawGame() --Draw a single frame of the game
love.graphics.setColor(0.1, 0.1, 0.1, opacity) --overlay opaque img
love.graphics.rectangle("fill", 0, 0, width, height)
love.graphics.setColor(1,1,1)
love.graphics.print("PAUSED", 100,100)
--love.graphics.print("" .. PAUSE_POS, 200,200)
love.graphics.setColor(1, 1, 1)
love.graphics.print("PAUSED", 100, 100)
--love.graphics.print("" .. PAUSE_POS, 200,200)
button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
love.graphics.setColor(255,255,255) -- reset colours
end
button(100, 200, bwidth, bheight, "Return", PAUSE_POS == 0 and true or false)
button(100, 350, bwidth, bheight, "Menu", PAUSE_POS == 1 and true or false)
button(100, 500, bwidth, bheight, "Quit", PAUSE_POS == 2 and true or false)
love.graphics.setColor(255, 255, 255) -- reset colours
end
+20 -24
View File
@@ -1,30 +1,26 @@
function PauseKeyPressed(key)
if key == 'return' then
musicBattle:setVolume(0.5)
musicPause:setVolume(0)
-- 0 Return to game
-- 1 Quit
if PAUSE_POS == 0 then
-- unpause the game
_G.GAMESTATE = "GAME"
print("STATE CHANEGD: GAME!")
_G.PAUSED = false
if key == "return" then
musicBattle:setVolume(0.5)
musicPause:setVolume(0)
-- 0 Return to game
-- 1 Quit
if PAUSE_POS == 0 then
-- unpause the game
_G.GAMESTATE = "GAME"
print("STATE CHANEGD: GAME!")
_G.PAUSED = false
musicBattle:setVolume(0.5)
musicPause:setVolume(0)
elseif PAUSE_POS == 1 then
_G.GAMESTATE = "MENU"
print("STATE CHANEGD: MENU!")
_G.PAUSED = false
musicPause:stop()
musicBattle:stop()
elseif PAUSE_POS == 2 then
elseif PAUSE_POS == 1 then
_G.GAMESTATE = "MENU"
print("STATE CHANEGD: MENU!")
_G.PAUSED = false
musicPause:stop()
musicBattle:stop()
elseif PAUSE_POS == 2 then
love.event.quit()
end
end
end
end
if love.keyboard.isDown("up") then
if _G.PAUSE_POS == 0 then
@@ -41,4 +37,4 @@ function PauseKeyPressed(key)
_G.PAUSE_POS = _G.PAUSE_POS + 1
end
end
end
end
+1 -2
View File
@@ -1,2 +1 @@
function UpdatePause(dt)
end
function UpdatePause(dt) end