player scaling
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				| @ -15,7 +15,7 @@ function Player:new(p, x, y, health, image, speed) | ||||
| 
 | ||||
| 	-- Collision Stuff | ||||
| 	--self.collider = World:newRectangleCollider(x, y, 50, 62) | ||||
| 	self.collider = World:newCircleCollider(x, y, 24) | ||||
| 	self.collider = World:newCircleCollider(x, y, 24 * X_SCALE) | ||||
| 	self.collider:setFixedRotation(true) | ||||
| 
 | ||||
| 	if self.p == 1 then | ||||
| @ -27,6 +27,8 @@ function Player:new(p, x, y, health, image, speed) | ||||
| 	-- Rotation Stuff | ||||
| 	self.rotation = math.rad(90) | ||||
| 	self.rotSpeed = 2 | ||||
| 	--self.scaleX = 1 * _G.X_SCALE | ||||
| 	--self.scaleY = 1 * _G.Y_SCALE | ||||
| 	self.scaleX = 1 | ||||
| 	self.scaleY = 1 | ||||
| 	self.originX = self.width / 2 | ||||
|  | ||||
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