power up colliders for both players
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@ -127,6 +127,23 @@ function UpdateGame(dt)
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end
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end
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-- PowerUp updates
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for i, v in ipairs(PowerUps) do
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v:update(dt)
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if v.collider:enter("Player1") then
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UserPlayer1:getPowerUp(v)
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UserPlayer1:powerup()
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table.remove(PowerUps, i)
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v.collider:destroy()
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end
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if v.collider:enter("Player2") then
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UserPlayer2:getPowerUp(v)
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UserPlayer2:powerup()
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table.remove(PowerUps, i)
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v.collider:destroy()
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end
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end
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UserPlayer1:handleKeys("w", "s", "a", "d", dt)
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UserPlayer2:handleKeys("up", "down", "left", "right", dt)
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UserPlayer1:updateCol()
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