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GUI = Object:extend() |
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function GUI:new() end |
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function GUI:newButton(x, y, w, h, text, selected) |
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love.graphics.setColor(255, 255, 255) -- reset colours |
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--x,y is the top left corner of the button |
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local rounding = 30 -- used for rounding the buttons |
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local xoff = x + 10 |
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local yoff = y - 10 |
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local textX, textY = 0, 0 |
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-- Get width and height of text |
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local tw = MenuFont:getWidth(text) |
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local th = MenuFont:getHeight(text) |
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love.graphics.setFont(MenuFont) |
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if not selected then |
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love.graphics.setColor(love.math.colorFromBytes(41, 134, 204)) |
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding) |
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-- Calculate position to center the text |
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textX = x + (w - tw) / 2 |
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textY = y + (h - th) / 2 |
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-- Place text inside the rectangle |
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love.graphics.setColor(0, 0, 0) |
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love.graphics.print(text, textX, textY) |
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elseif selected then |
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-- If selected, raise the button and draw a shadow |
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love.graphics.setColor(love.math.colorFromBytes(0, 0, 0)) |
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love.graphics.rectangle("fill", x, y, w, h, rounding, rounding) -- shadow |
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love.graphics.setColor(love.math.colorFromBytes(244, 67, 54)) |
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love.graphics.rectangle("fill", xoff, yoff, w, h, rounding, rounding) -- button offset |
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-- Calculate position to center the text |
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textX = xoff + (w - tw) / 2 |
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textY = yoff + (h - th) / 2 |
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-- Place text inside the rectangle |
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love.graphics.setColor(1, 1, 1) |
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love.graphics.print(text, textX, textY) |
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end |
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end |
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