new map for testing

main
Simon Kellet 5 months ago
parent 2cd9f263e6
commit f4d3969a1f
  1. 290
      maps/map2.lua
  2. 61
      maps/map2.tmx

@ -0,0 +1,290 @@
return {
version = "1.10",
luaversion = "5.1",
tiledversion = "1.11.0",
class = "",
orientation = "orthogonal",
renderorder = "right-down",
width = 25,
height = 15,
tilewidth = 64,
tileheight = 64,
nextlayerid = 4,
nextobjectid = 16,
properties = {},
tilesets = {
{
name = "floor",
firstgid = 1,
class = "",
tilewidth = 64,
tileheight = 64,
spacing = 0,
margin = 0,
columns = 9,
image = "../assets/tileset.png",
imagewidth = 576,
imageheight = 384,
objectalignment = "unspecified",
tilerendersize = "tile",
fillmode = "stretch",
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 64,
height = 64
},
properties = {},
wangsets = {},
tilecount = 54,
tiles = {}
}
},
layers = {
{
type = "tilelayer",
x = 0,
y = 0,
width = 25,
height = 15,
id = 1,
name = "floor",
class = "",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
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}
},
{
type = "tilelayer",
x = 0,
y = 0,
width = 25,
height = 15,
id = 2,
name = "inner walls",
class = "",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
data = {
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}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "Walls",
class = "",
visible = false,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 1,
name = "",
type = "",
shape = "rectangle",
x = 128,
y = 128,
width = 448,
height = 192,
rotation = 0,
visible = true,
properties = {}
},
{
id = 2,
name = "",
type = "",
shape = "rectangle",
x = 256,
y = 320,
width = 192,
height = 320,
rotation = 0,
visible = true,
properties = {}
},
{
id = 3,
name = "",
type = "",
shape = "rectangle",
x = 704,
y = 80,
width = 192,
height = 176,
rotation = 0,
visible = true,
properties = {}
},
{
id = 4,
name = "",
type = "",
shape = "rectangle",
x = 704,
y = 320,
width = 192,
height = 320,
rotation = 0,
visible = true,
properties = {}
},
{
id = 5,
name = "",
type = "",
shape = "rectangle",
x = 704,
y = 704,
width = 192,
height = 192,
rotation = 0,
visible = true,
properties = {}
},
{
id = 6,
name = "",
type = "",
shape = "rectangle",
x = 1024,
y = 640,
width = 448,
height = 192,
rotation = 0,
visible = true,
properties = {}
},
{
id = 7,
name = "",
type = "",
shape = "rectangle",
x = 1152,
y = 320,
width = 192,
height = 320,
rotation = 0,
visible = true,
properties = {}
},
{
id = 9,
name = "",
type = "",
shape = "rectangle",
x = 0,
y = 0,
width = 1184,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 10,
name = "",
type = "",
shape = "rectangle",
x = 1184,
y = 0,
width = 416,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 11,
name = "",
type = "",
shape = "rectangle",
x = 1584,
y = 0,
width = 16,
height = 960,
rotation = 0,
visible = true,
properties = {}
},
{
id = 12,
name = "",
type = "",
shape = "rectangle",
x = 0,
y = 944,
width = 1600,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 13,
name = "",
type = "",
shape = "rectangle",
x = 0,
y = 0,
width = 16,
height = 960,
rotation = 0,
visible = true,
properties = {}
}
}
}
}
}

@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="25" height="15" tilewidth="64" tileheight="64" infinite="0" nextlayerid="4" nextobjectid="16">
<editorsettings>
<export target="map2.lua" format="lua"/>
</editorsettings>
<tileset firstgid="1" name="floor" tilewidth="64" tileheight="64" tilecount="54" columns="9">
<image source="../assets/tileset.png" width="576" height="384"/>
</tileset>
<layer id="1" name="floor" width="25" height="15">
<data encoding="csv">
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</data>
</layer>
<layer id="2" name="inner walls" width="25" height="15">
<data encoding="csv">
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</layer>
<objectgroup id="3" name="Walls" visible="0">
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</objectgroup>
</map>
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