better wall init and clearing
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				| @ -1,12 +1,10 @@ | ||||
| function LoadMap(lvl) | ||||
| 	ClearWalls() | ||||
| 
 | ||||
| 	local mapfilelocation = "maps/" | ||||
| 	local extention = ".lua" | ||||
| 	local mapname = mapfilelocation .. "map" .. lvl .. extention | ||||
| 
 | ||||
| 	GameMap = STI(mapname) | ||||
| 	--Walls = {} | ||||
| 	Walls = {} | ||||
| 	if GameMap.layers["Walls"] then | ||||
| 		for _, obj in ipairs(GameMap.layers["Walls"].objects) do | ||||
| 			local wall = World:newRectangleCollider(obj.x, obj.y, obj.width, obj.height) | ||||
|  | ||||
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