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love2d-tank/Game/GameKeyPressed.lua

56 lines
1.0 KiB

function GameKeyPressed(key)
if key == "escape" then
if not MUTED then
musicBattle:setVolume(0)
musicPause:setVolume(0.6)
else
musicBattle:setVolume(0)
musicPause:setVolume(0)
end
_G.GAMESTATE = "PAUSE"
--print("STATE CHANEGD: PAUSED!")
_G.PAUSED = true
end
if key == "b" and not _G.PAUSED then
DebugFlag = not DebugFlag
end
if key == "r" and not _G.PAUSED then
RestartGame()
_G.GAMESTATE = "GAME"
love.load()
end
if key == "m" then
_G.MUTED = not _G.MUTED
-- Need to set the battle music to mute
if _G.MUTED then
musicBattle:setVolume(0)
else
musicBattle:setVolume(0.5)
end
end
if DebugFlag and key == "1" then
--UserPlayer1.speed = 50000
--print("player1 speed increased!")
end
if DebugFlag and key == "2" then
_G.CUR_LEVEL = 2
RestartGame()
love.load()
end
if DebugFlag and key == "3" then
_G.CUR_LEVEL = 3
RestartGame()
love.load()
end
if key == "p" then
testP = PowerUp("speed", 300, 300, "assets/powerup.jpeg", 10)
table.insert(PowerUps, testP)
end
end