added delay for each player
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parent
c6e3d95791
commit
6915ac4ca2
@ -1,24 +1,30 @@
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function keyPressed(key)
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function keyPressed(key)
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if EnableKeyPress == false then
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if EnableKeyPress1 == true then
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return --return early
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if key == "space" then
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local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, BulletImg, 500)
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GameSounds.shoot1:play()
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table.insert(Bullets1, bullet)
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KeyPressTime1 = KeyDelay1
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EnableKeyPress1 = false
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end
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end
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end
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local bulletImg = "/assets/bullet.png"
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if EnableKeyPress2 == true then
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if key == "space" then
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if key == "return" then
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local bullet = Bullet(UserPlayer1.x + UserPlayer1.width / 2, UserPlayer1.y, 1, bulletImg, 500)
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local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, BulletImg, 500)
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GameSounds.shoot1:play()
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GameSounds.shoot2:play()
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table.insert(Bullets1, bullet)
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table.insert(Bullets2, bullet)
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elseif key == "return" then
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local bullet = Bullet(UserPlayer2.x + UserPlayer2.width / 2, UserPlayer2.y, 2, bulletImg, 500)
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KeyPressTime2 = KeyDelay2
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GameSounds.shoot2:play()
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EnableKeyPress2 = false
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table.insert(Bullets2, bullet)
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end
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elseif key == "escape" then
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end
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if key == "escape" then
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love.event.quit()
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love.event.quit()
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elseif key == "r" then
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end
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if key == "r" then
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love.load()
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love.load()
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end
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end
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-- KeyPressTime now equals a delay
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KeyPressTime = KeyDelay
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EnableKeyPress = false
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end
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end
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19
main.lua
19
main.lua
@ -19,9 +19,13 @@ function love.load()
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ScrnHeight = love.graphics.getHeight()
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ScrnHeight = love.graphics.getHeight()
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ScrnWidth = love.graphics.getWidth()
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ScrnWidth = love.graphics.getWidth()
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EnableKeyPress = true
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EnableKeyPress1 = true
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KeyPressTime = 0
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KeyPressTime1 = 0
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KeyDelay = 0.5
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KeyDelay1 = 0.5
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EnableKeyPress2 = true
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KeyPressTime2 = 0
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KeyDelay2 = 0.5
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GameSounds = {}
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GameSounds = {}
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--static, loaded into memory all time
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--static, loaded into memory all time
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@ -35,10 +39,11 @@ function love.load()
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GameSounds.bg:setVolume(0.5)
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GameSounds.bg:setVolume(0.5)
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GameSounds.bg:play()
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GameSounds.bg:play()
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local player1Img = "/assets/player1.png"
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Player1Img = "/assets/player1.png"
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local player2Img = "/assets/player2.png"
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Player2Img = "/assets/player2.png"
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UserPlayer1 = Player(400, ScrnHeight - 30, 1, 3, player1Img, 300)
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BulletImg = "/assets/bullet.png"
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UserPlayer2 = Player(200, 0, 2, 3, player2Img, 300)
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UserPlayer1 = Player(400, ScrnHeight - 30, 1, 3, Player1Img, 300)
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UserPlayer2 = Player(200, 0, 2, 3, Player2Img, 300)
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Bullets1 = {}
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Bullets1 = {}
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Bullets2 = {}
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Bullets2 = {}
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@ -8,9 +8,14 @@ end
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function updateGame(dt)
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function updateGame(dt)
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--add delay between key presses
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--add delay between key presses
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KeyPressTime = math.max(0, KeyPressTime - dt)
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KeyPressTime1 = math.max(0, KeyPressTime1 - dt)
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if KeyPressTime <= 0 then
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if KeyPressTime1 <= 0 then
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EnableKeyPress = true
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EnableKeyPress1 = true
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end
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KeyPressTime2 = math.max(0, KeyPressTime2 - dt)
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if KeyPressTime2 <= 0 then
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EnableKeyPress2 = true
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end
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end
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TimeToPlaceWall = TimeToPlaceWall - dt
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TimeToPlaceWall = TimeToPlaceWall - dt
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