added checks for horiz and vert
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								main.c
									
									
									
									
									
								
							
							
						
						
									
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								main.c
									
									
									
									
									
								
							@ -22,20 +22,29 @@ char board[ROWS][COLUMNS];
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void print_board();
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void clear_board();
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void player_choice(char player);
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void ai_choice(char player);
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char check_win();
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int check_free_space();
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char flag = ' ';
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int main(int argc, char *argv[]){
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    clear_board();
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    while(check_free_space() != 0){
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    while(check_free_space() != 0 && flag == ' '){
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        print_board();
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        player_choice(PLAYER1);
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        flag = check_win();
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        print_board();
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        player_choice(PLAYER2);
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        flag = check_win();
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    }
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    printf(BOLDWHITE "%c won!" RESET, flag);
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	return 0;
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}
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@ -44,7 +53,7 @@ void print_board(){
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    int r, c;
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    c = 0;
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    system("clear");
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    printf("\nFree Spaces: %d\n", check_free_space());
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    //printf("\nFree Spaces: %d\n", check_free_space());
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    printf(BOLDWHITE "  1    2    3    4    5    6    \n" RESET);
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@ -81,48 +90,69 @@ void clear_board(){
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}
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void player_choice(char player){
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    unsigned int time = 30000;
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    int pc;
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    unsigned int frametime = 30000;
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    int chosenCol;
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    printf(BOLDWHITE "\n[%c] Enter column (1-6)\n> " RESET, player);
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    scanf("%d", &pc);
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    scanf("%d", &chosenCol);
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    if(pc > 6){
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    if(chosenCol > 6){
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       printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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       sleep(1);
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    } else {
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        pc--; //arrays start with 0
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        for(int r = 0; board[r][pc] == ' '; ++r){
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        chosenCol--; //arrays start with 0
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        for(int r = 0; board[r][chosenCol] == ' '; ++r){
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            // Check if the next tile is not empty (occupied)
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            if(board[r+1][pc] != ' '){
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                board[r][pc] = player;
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            if(board[r+1][chosenCol] != ' '){
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                board[r][chosenCol] = player;
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                break;
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            }
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            //check if we've hit the last row
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            if(r >= COLUMNS){
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                board[r][pc] = player;
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                board[r][chosenCol] = player;
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                break;
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            }
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            // Animation
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            board[r][pc] = player;
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            // Animation for dropping the piece down
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            board[r][chosenCol] = player;
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            print_board();
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            usleep(time);
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            board[r][pc] = ' ';
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            usleep(frametime);
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            board[r][chosenCol] = ' ';
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            print_board();
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            usleep(time);
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            usleep(frametime);
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        }
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    }
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}
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void ai_choice(char player){
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    //TODO: Implement AI
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    //TODO: Implement ""AI""
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}
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char check_win(){
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    char flag = ' ';
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    //check vert
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    for (int i = 0; i < COLUMNS; ++i) {
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       for (int j = 0; j < ROWS; ++j) {
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           if(board[i][j] == PLAYER1 && board[i][j+1] == PLAYER1 && board[i][j+2] == PLAYER1 && board[i][j+3] == PLAYER1){
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               flag = PLAYER1;
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           }
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       } 
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    }
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    //check horiz
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    for (int i = 0; i < ROWS; ++i) {
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       for (int j = 0; j < COLUMNS; ++j) {
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           if(board[i][j] == PLAYER1 && board[i+1][j] == PLAYER1 && board[i+2][j] == PLAYER1 && board[i+3][j] == PLAYER1){
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               flag = PLAYER1;
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           }
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       } 
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    }
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    //check diagright
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    //check diagleft
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    return flag; 
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