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6 Commits
Author SHA1 Message Date
Simon Kellet 5dae8fab87 fixed format 2024-03-03 16:56:42 +00:00
simonkellet 62e5515472 tweaks 2022-09-16 13:17:43 +01:00
simonkellet 9a4963f474 tweaks 2022-06-13 13:13:06 +01:00
simonkellet bf7a214788 fixes 2022-05-22 12:01:54 +01:00
simonkellet df7db80888 git ignore 2022-05-22 12:01:28 +01:00
simonkellet e9a3fb0217 update rd 2022-05-22 11:54:53 +01:00
4 changed files with 144 additions and 147 deletions
+1
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@@ -0,0 +1 @@
ttt
+1 -12
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@@ -4,22 +4,11 @@ A simple TicTacToe game written in C in under 2 hours!
## Usage
```bash
./build
./build.sh
```
then
```bash
./ttt
```
## CPU
There is infact a CPU programmed into this application!
You can play against it if you swap out:
```c
41 player_choice('O');
```
with
```c
41 cpu_choice('O');
```
Enjoy!
+47 -40
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@@ -8,10 +8,10 @@
#define RED "\033[31m" /* Red */
#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
#define BOLDRED "\033[1m\033[31m" /* Bold Yellow */
#define BOLDRED "\033[1m\033[31m" /* Bold RED */
#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
#define RESET "\033[0m"
#define RESET "\033[0m" /* Reset colour */
char board[ROWS][COLUMNS];
@@ -22,61 +22,67 @@ void cpu_choice(char cpu);
char check_win();
int free_spaces();
int main(int argc, char *argv[]){
int main(int argc, char *argv[]) {
char flag = ' ';
int players;
unsigned int sleeptime = 1; // seconds to sleep
clear_board();
printf("How many players? (1/2)\n> ");
scanf("%d", &players);
scanf("%d", &players); // something better than scanf("%d")
//this could be tidier i think
if(players == 1){
do{
// TODO Tidy this up!
switch (players) {
case 1:
do {
flag = check_win();
if(free_spaces() == 0){
if (free_spaces() == 0) {
break;
}
print_board();
player_choice('X');
flag = check_win();
print_board();
sleep(sleeptime);
cpu_choice('O');
flag = check_win();
print_board();
sleep(sleeptime);
} while(flag == ' ');
} while (flag == ' ');
} else if(players == 2){
do{
case 2:
do {
flag = check_win();
if(free_spaces() == 0){
if (free_spaces() == 0) {
break;
}
print_board();
player_choice('X');
flag = check_win();
print_board();
player_choice('O');
flag = check_win();
print_board();
} while(flag == ' ');
} while (flag == ' ');
}
if(flag == ' ')
if (flag == ' ')
printf(BOLDMAGENTA "\nNo-one won!" RESET);
else
printf(BOLDMAGENTA "\n%c won!" RESET, flag );
printf(BOLDMAGENTA "\n%c won!" RESET, flag);
printf(BOLDWHITE "\nGame Over!\n" RESET);
return 0;
}
void print_board(){
void print_board() {
system("clear");
printf(BOLDWHITE " 1 2 3 \n" RESET);
@@ -94,27 +100,28 @@ void print_board(){
printf("\n");
}
void clear_board(){
void clear_board() {
int r, c;
for(r = 0; r < ROWS; ++r){
for(c = 0; c < COLUMNS; ++c){
for (r = 0; r < ROWS; ++r) {
for (c = 0; c < COLUMNS; ++c) {
board[r][c] = ' ';
}
}
}
int free_spaces(){
int free_spaces() {
int r, c, s;
s = 0;
for(r = 0; r < ROWS; ++r){
for(c = 0; c < COLUMNS; ++c){
if(board[r][c] == ' ') ++s;
for (r = 0; r < ROWS; ++r) {
for (c = 0; c < COLUMNS; ++c) {
if (board[r][c] == ' ')
++s;
}
}
return s;
}
void player_choice(char player){
void player_choice(char player) {
int pr, pc;
printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player);
@@ -125,28 +132,28 @@ void player_choice(char player){
scanf("%d", &pc);
--pc;
if(board[pr][pc] != ' ' ){
if (board[pr][pc] != ' ') {
printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
sleep(2);
sleep(1);
} else {
board[pr][pc] = player;
}
}
void cpu_choice(char cpu){
void cpu_choice(char cpu) {
time_t t;
srand((unsigned)time(&t));
int cr, cc;
cr = cc = 0;
while(board[cr][cc] != ' '){
while (board[cr][cc] != ' ') {
cr = rand() % 3;
cc = rand() % 3;
}
board[cr][cc] = cpu;
}
char check_win(){
char check_win() {
char flag = ' ';
/*
00 |01 |02
@@ -155,33 +162,33 @@ char check_win(){
---|---|---
20 |21 |22
*/
//horizontal checks l to r
if(board[0][0] == board[0][1] && board[0][1] == board[0][2]){
// horizontal checks l to r
if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) {
flag = board[0][0];
}
if(board[1][0] == board[1][1] && board[1][1] == board[1][2]){
if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) {
flag = board[1][0];
}
if(board[2][0] == board[2][1] && board[2][1] == board[2][2]){
if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) {
flag = board[2][0];
}
//horizontal check up n down
if(board[0][0] == board[1][0] && board[1][0] == board[2][0]){
// horizontal check up n down
if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) {
flag = board[0][0];
}
if(board[0][1] == board[1][1] && board[1][1] == board[2][1]){
if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) {
flag = board[0][1];
}
if(board[0][2] == board[1][2] && board[1][2] == board[2][2]){
if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) {
flag = board[0][2];
}
//diagonal checks
if(board[0][0] == board[1][1] && board[1][1] == board[2][2]){
// diagonal checks
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
flag = board[0][0];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0]){
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
flag = board[0][2];
}
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