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a84b5918b9
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5dae8fab87 | ||
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62e5515472 | ||
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9a4963f474 | ||
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bf7a214788 | ||
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df7db80888 | ||
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e9a3fb0217 |
@@ -0,0 +1 @@
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ttt
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@@ -4,22 +4,11 @@ A simple TicTacToe game written in C in under 2 hours!
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## Usage
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```bash
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./build
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./build.sh
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```
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then
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```bash
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./ttt
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```
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## CPU
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There is infact a CPU programmed into this application!
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You can play against it if you swap out:
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```c
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41 player_choice('O');
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```
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with
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```c
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41 cpu_choice('O');
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```
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Enjoy!
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@@ -5,13 +5,13 @@
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#define ROWS 3
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#define COLUMNS 3
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#define RED "\033[31m" /* Red */
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#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
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#define BOLDRED "\033[1m\033[31m" /* Bold Yellow */
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
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#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
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#define RESET "\033[0m"
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#define RED "\033[31m" /* Red */
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#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
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#define BOLDRED "\033[1m\033[31m" /* Bold RED */
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
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#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
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#define RESET "\033[0m" /* Reset colour */
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char board[ROWS][COLUMNS];
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@@ -22,168 +22,175 @@ void cpu_choice(char cpu);
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char check_win();
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int free_spaces();
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int main(int argc, char *argv[]){
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char flag = ' ';
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int players;
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clear_board();
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printf("How many players? (1/2)\n> ");
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scanf("%d", &players);
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int main(int argc, char *argv[]) {
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char flag = ' ';
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int players;
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unsigned int sleeptime = 1; // seconds to sleep
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clear_board();
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//this could be tidier i think
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if(players == 1){
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do{
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flag = check_win();
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if(free_spaces() == 0){
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break;
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}
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printf("How many players? (1/2)\n> ");
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scanf("%d", &players); // something better than scanf("%d")
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print_board();
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// TODO Tidy this up!
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switch (players) {
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case 1:
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do {
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flag = check_win();
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if (free_spaces() == 0) {
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break;
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}
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player_choice('X');
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print_board();
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print_board();
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cpu_choice('O');
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flag = check_win();
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print_board();
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player_choice('X');
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flag = check_win();
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print_board();
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sleep(sleeptime);
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} while(flag == ' ');
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cpu_choice('O');
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flag = check_win();
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print_board();
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sleep(sleeptime);
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} else if(players == 2){
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do{
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flag = check_win();
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if(free_spaces() == 0){
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break;
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}
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} while (flag == ' ');
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print_board();
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case 2:
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do {
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flag = check_win();
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if (free_spaces() == 0) {
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break;
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}
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player_choice('X');
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print_board();
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print_board();
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player_choice('O');
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flag = check_win();
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print_board();
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player_choice('X');
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flag = check_win();
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print_board();
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} while(flag == ' ');
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}
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if(flag == ' ')
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printf(BOLDMAGENTA "\nNo-one won!" RESET);
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else
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printf(BOLDMAGENTA "\n%c won!" RESET, flag );
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player_choice('O');
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flag = check_win();
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print_board();
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printf(BOLDWHITE "\nGame Over!\n" RESET);
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return 0;
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} while (flag == ' ');
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}
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if (flag == ' ')
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printf(BOLDMAGENTA "\nNo-one won!" RESET);
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else
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printf(BOLDMAGENTA "\n%c won!" RESET, flag);
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printf(BOLDWHITE "\nGame Over!\n" RESET);
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return 0;
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}
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void print_board(){
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system("clear");
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printf(BOLDWHITE " 1 2 3 \n" RESET);
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void print_board() {
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system("clear");
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printf(BOLDWHITE " 1 2 3 \n" RESET);
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printf(BOLDWHITE "1 " RESET);
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printf("%c | %c | %c ", board[0][0], board[0][1], board[0][2]);
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printf("\n ---|---|---\n");
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printf(BOLDWHITE "1 " RESET);
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printf("%c | %c | %c ", board[0][0], board[0][1], board[0][2]);
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printf("\n ---|---|---\n");
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printf(BOLDWHITE "2 " RESET);
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printf("%c | %c | %c ", board[1][0], board[1][1], board[1][2]);
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printf("\n ---|---|---\n");
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printf(BOLDWHITE "2 " RESET);
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printf("%c | %c | %c ", board[1][0], board[1][1], board[1][2]);
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printf("\n ---|---|---\n");
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printf(BOLDWHITE "3 " RESET);
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printf("%c | %c | %c ", board[2][0], board[2][1], board[2][2]);
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printf(BOLDWHITE "3 " RESET);
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printf("%c | %c | %c ", board[2][0], board[2][1], board[2][2]);
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printf("\n");
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printf("\n");
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}
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void clear_board(){
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int r, c;
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for(r = 0; r < ROWS; ++r){
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for(c = 0; c < COLUMNS; ++c){
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board[r][c] = ' ';
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}
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void clear_board() {
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int r, c;
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for (r = 0; r < ROWS; ++r) {
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for (c = 0; c < COLUMNS; ++c) {
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board[r][c] = ' ';
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}
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}
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}
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int free_spaces(){
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int r, c, s;
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s = 0;
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for(r = 0; r < ROWS; ++r){
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for(c = 0; c < COLUMNS; ++c){
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if(board[r][c] == ' ') ++s;
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}
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int free_spaces() {
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int r, c, s;
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s = 0;
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for (r = 0; r < ROWS; ++r) {
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for (c = 0; c < COLUMNS; ++c) {
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if (board[r][c] == ' ')
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++s;
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}
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return s;
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}
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return s;
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}
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void player_choice(char player){
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void player_choice(char player) {
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int pr, pc;
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printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player);
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scanf("%d", &pr);
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--pr;
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int pr, pc;
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printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player);
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scanf("%d", &pr);
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--pr;
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printf(BOLDYELLOW "\n[%c] Enter column (1, 2 or 3) ^ v\n> " RESET, player);
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scanf("%d", &pc);
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--pc;
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printf(BOLDYELLOW "\n[%c] Enter column (1, 2 or 3) ^ v\n> " RESET, player);
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scanf("%d", &pc);
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--pc;
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if(board[pr][pc] != ' ' ){
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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sleep(2);
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} else {
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board[pr][pc] = player;
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}
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if (board[pr][pc] != ' ') {
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printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
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sleep(1);
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} else {
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board[pr][pc] = player;
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}
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}
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void cpu_choice(char cpu){
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time_t t;
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srand((unsigned)time(&t));
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void cpu_choice(char cpu) {
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time_t t;
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srand((unsigned)time(&t));
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int cr, cc;
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cr = cc = 0;
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while(board[cr][cc] != ' '){
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cr = rand() % 3;
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cc = rand() % 3;
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}
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board[cr][cc] = cpu;
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int cr, cc;
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cr = cc = 0;
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while (board[cr][cc] != ' ') {
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cr = rand() % 3;
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cc = rand() % 3;
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}
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board[cr][cc] = cpu;
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}
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char check_win(){
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char flag = ' ';
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/*
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00 |01 |02
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---|---|---
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10 |11 |12
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---|---|---
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20 |21 |22
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*/
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//horizontal checks l to r
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if(board[0][0] == board[0][1] && board[0][1] == board[0][2]){
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flag = board[0][0];
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}
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if(board[1][0] == board[1][1] && board[1][1] == board[1][2]){
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flag = board[1][0];
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}
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if(board[2][0] == board[2][1] && board[2][1] == board[2][2]){
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flag = board[2][0];
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}
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char check_win() {
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char flag = ' ';
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/*
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00 |01 |02
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---|---|---
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10 |11 |12
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---|---|---
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20 |21 |22
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*/
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// horizontal checks l to r
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if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) {
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flag = board[0][0];
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}
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if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) {
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flag = board[1][0];
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}
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if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) {
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flag = board[2][0];
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}
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//horizontal check up n down
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if(board[0][0] == board[1][0] && board[1][0] == board[2][0]){
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flag = board[0][0];
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}
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if(board[0][1] == board[1][1] && board[1][1] == board[2][1]){
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flag = board[0][1];
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}
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if(board[0][2] == board[1][2] && board[1][2] == board[2][2]){
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flag = board[0][2];
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}
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// horizontal check up n down
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if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) {
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flag = board[0][0];
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}
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if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) {
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flag = board[0][1];
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}
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if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) {
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flag = board[0][2];
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}
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//diagonal checks
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if(board[0][0] == board[1][1] && board[1][1] == board[2][2]){
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flag = board[0][0];
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}
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if(board[0][2] == board[1][1] && board[1][1] == board[2][0]){
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flag = board[0][2];
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}
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// diagonal checks
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if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
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flag = board[0][0];
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}
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if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
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flag = board[0][2];
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}
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return flag;
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return flag;
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}
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