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-- Functions to handle restarting
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-- all objects
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-- Used in map switching and restarting!
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function ClearWalls(walls)
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for i = #walls, 1, -1 do
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walls[i]:destroy()
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end
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end
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function ClearPowerUps(powerup)
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for i, v in ipairs(powerup) do
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v.collider:destroy()
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end
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end
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function StopAllMusic()
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-- TODO: maybe find a way
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-- to find all 'streaming'
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-- sounds and then stop them all!
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musicBattle:stop()
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musicMenu:stop()
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musicPause:stop()
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--musicStory:stop() -- Unused
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end
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function ClearPlayerCollision()
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UserPlayer1.collider:destroy()
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UserPlayer2.collider:destroy()
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end
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function ClearBullets(bullets)
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for i, v in ipairs(bullets) do
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v.collider:destroy()
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end
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end
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local function setNewLevelFromRandom(count)
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local level = math.random(1, count)
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_G.CUR_LEVEL = level
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end
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local function getLevelCount()
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local levelcount = 0
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local suf = ".lua"
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local files = love.filesystem.getDirectoryItems("maps/")
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for _, file in ipairs(files) do
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if string.find(file, suf) then
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levelcount = levelcount + 1
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--print(k .. ". " .. file) --outputs something like "1. main.lua"
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end
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end
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return levelcount
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end
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function RestartGame()
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setNewLevelFromRandom(getLevelCount())
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--reset wins
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_G.P1_WIN = false
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_G.P2_WIN = false
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-- Stop the music
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--StopAllMusic()
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-- Clear the players collision
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ClearPlayerCollision()
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-- Work through and delete all bullets
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ClearBullets(Bullets1)
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ClearBullets(Bullets2)
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--Clear Walls
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ClearWalls(Walls)
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--ClearPowerUps
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ClearPowerUps(PowerUps)
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-- Done!
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end
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