state changes and a menu

This commit is contained in:
Simon Kellet
2024-07-19 13:20:04 +01:00
parent 99f0323635
commit 68b76eaaaf
10 changed files with 212 additions and 1143 deletions
+36 -3
View File
@@ -1,10 +1,43 @@
function DrawMenu()
love.graphics.setFont(GameFont)
local function button(x,y, w, h, text, selected)
--x,y is the top left corner of the button
local rounding = 30 -- used for rounding the buttons
if not selected then
love.graphics.setColor(love.math.colorFromBytes(41,134,204))
elseif selected then
love.graphics.setColor(love.math.colorFromBytes(244,67,54))
end
-- Draw rectangle
love.graphics.rectangle("line", x, y, w, h, rounding, rounding)
-- Get width and height of text
local tw = MenuFont:getWidth(text)
local th = MenuFont:getHeight(text)
-- Calculate position to center the text
local textX = x + (w - tw) / 2
local textY = y + (h - th) / 2
-- Place text inside the rectangle
love.graphics.setFont(MenuFont)
love.graphics.print(text, textX, textY)
end
local function title()
local height = love.graphics.getHeight()
local width = love.graphics.getWidth()
love.graphics.setColor(1,1,1)
love.graphics.setFont(GameFont)
love.graphics.setColor(0.5,1,1)
love.graphics.rectangle("fill", 0, 0, width, height)
love.graphics.setColor(0,0,0)
love.graphics.print("MENU", 100,100)
end
function DrawMenu()
local bwidth, bheight = 300, 140
title()
button(100, 200, bwidth, bheight, "Play", MENU_POS == 0 and true or false)
button(100, 350, bwidth, bheight, "???", MENU_POS == 1 and true or false)
button(100, 500, bwidth, bheight, "???", MENU_POS == 2 and true or false)
button(100, 650, bwidth, bheight, "Quit", MENU_POS == 3 and true or false)
end
+35 -5
View File
@@ -1,10 +1,40 @@
function MenuKeyPressed(key)
if key == "escape" then
love.event.quit()
if key == 'return' then
-- 0 Start Game
-- 1 ??
-- 2 ???
-- 3 Quit
if MENU_POS == 0 then
--Change state to GAME!
_G.GAMESTATE = "GAME"
print("STATE CHANEGD: GAME!")
elseif MENU_POS == 1 then
print("STATE CHANEGD: DUNNO!")
elseif MENU_POS == 2 then
print("STATE CHANEGD: DUNNO!")
elseif MENU_POS == 3 then
love.event.quit()
end
end
if key == "space" then
--Change state to GAME!
GAMESTATE = "GAME"
if love.keyboard.isDown("up") then
if _G.MENU_POS == 0 then
_G.MENU_POS = 0
else
_G.MENU_POS = _G.MENU_POS - 1
end
end
if love.keyboard.isDown("down") then
if _G.MENU_POS >= _G.MENU_MAX then
_G.MENU_POS = _G.MENU_MAX
else
_G.MENU_POS = _G.MENU_POS + 1
end
end
end