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@ -1,10 +1,15 @@ |
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function GameKeyPressed(key) |
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function GameKeyPressed(key) |
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if key == "escape" then |
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if key == "escape" then |
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if not MUTED then |
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musicBattle:setVolume(0) |
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musicBattle:setVolume(0) |
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musicPause:setVolume(0.6) |
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musicPause:setVolume(0.6) |
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else |
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musicBattle:setVolume(0) |
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musicPause:setVolume(0) |
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end |
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_G.GAMESTATE = "PAUSE" |
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_G.GAMESTATE = "PAUSE" |
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print("STATE CHANEGD: PAUSED!") |
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--print("STATE CHANEGD: PAUSED!") |
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_G.PAUSED = true |
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_G.PAUSED = true |
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end |
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end |
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@ -12,19 +17,25 @@ function GameKeyPressed(key) |
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DebugFlag = not DebugFlag |
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DebugFlag = not DebugFlag |
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end |
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end |
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--TODO: Better restart |
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if key == "r" and not _G.PAUSED then |
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if key == "r" and not _G.PAUSED then |
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RestartGame() |
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RestartGame() |
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_G.GAMESTATE = "GAME" |
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_G.GAMESTATE = "GAME" |
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love.load() |
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love.load() |
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end |
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end |
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-- debug map changes! |
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if key == "m" then |
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--[[ |
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MUTED = not MUTED |
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-- Need to set the battle music to mute |
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if MUTED then |
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musicBattle:setVolume(0) |
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else |
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musicBattle:setVolume(0.5) |
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end |
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end |
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if DebugFlag and key == "1" then |
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if DebugFlag and key == "1" then |
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_G.CUR_LEVEL = 1 |
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UserPlayer1.speed = 50000 |
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RestartGame() |
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print("player1 speed increased!") |
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love.load() |
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end |
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end |
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if DebugFlag and key == "2" then |
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if DebugFlag and key == "2" then |
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_G.CUR_LEVEL = 2 |
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_G.CUR_LEVEL = 2 |
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@ -36,5 +47,4 @@ function GameKeyPressed(key) |
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RestartGame() |
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RestartGame() |
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love.load() |
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love.load() |
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end |
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end |
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--]] |
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end |
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end |
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