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				| @ -1,47 +0,0 @@ | |||||||
| -- Functions to handle restarting |  | ||||||
| -- all objects |  | ||||||
| -- Used in map switching and restarting! |  | ||||||
| 
 |  | ||||||
| function ClearWalls(walls) |  | ||||||
| 	for i = #walls, 1, -1 do |  | ||||||
| 		walls[i]:destroy() |  | ||||||
| 	end |  | ||||||
| end |  | ||||||
| 
 |  | ||||||
| function StopAllMusic() |  | ||||||
| 	-- TODO: maybe find a way |  | ||||||
| 	-- to find all 'streaming' |  | ||||||
| 	-- sounds and then stop them all! |  | ||||||
| 	musicBattle:stop() |  | ||||||
| 	musicMenu:stop() |  | ||||||
| 	musicPause:stop() |  | ||||||
| 	--musicStory:stop() -- Unused |  | ||||||
| end |  | ||||||
| 
 |  | ||||||
| function ClearPlayerCollision() |  | ||||||
| 	UserPlayer1.collider:destroy() |  | ||||||
| 	UserPlayer2.collider:destroy() |  | ||||||
| end |  | ||||||
| 
 |  | ||||||
| function ClearBullets(bullets) |  | ||||||
| 	for i, v in ipairs(bullets) do |  | ||||||
| 		v.collider:destroy() |  | ||||||
| 	end |  | ||||||
| end |  | ||||||
| 
 |  | ||||||
| function RestartGame() |  | ||||||
| 	-- Stop the music |  | ||||||
| 	StopAllMusic() |  | ||||||
| 
 |  | ||||||
| 	-- Clear the players collision |  | ||||||
| 	ClearPlayerCollision() |  | ||||||
| 
 |  | ||||||
| 	-- Work through and delete all bullets |  | ||||||
| 	ClearBullets(Bullets1) |  | ||||||
| 	ClearBullets(Bullets2) |  | ||||||
| 
 |  | ||||||
| 	--Clear Walls |  | ||||||
| 	ClearWalls(Walls) |  | ||||||
| 
 |  | ||||||
| 	-- Done! |  | ||||||
| end |  | ||||||
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