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c-tictactoe/main.c

197 lines
4.1 KiB

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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
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#define ROWS 3
#define COLUMNS 3
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#define RED "\033[31m" /* Red */
#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
#define BOLDRED "\033[1m\033[31m" /* Bold RED */
#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
#define RESET "\033[0m" /* Reset colour */
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char board[ROWS][COLUMNS];
void print_board();
void clear_board();
void player_choice(char player);
void cpu_choice(char cpu);
char check_win();
int free_spaces();
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int main(int argc, char *argv[]) {
char flag = ' ';
int players;
unsigned int sleeptime = 1; // seconds to sleep
clear_board();
printf("How many players? (1/2)\n> ");
scanf("%d", &players); // something better than scanf("%d")
// TODO Tidy this up!
switch (players) {
case 1:
do {
flag = check_win();
if (free_spaces() == 0) {
break;
}
print_board();
player_choice('X');
flag = check_win();
print_board();
sleep(sleeptime);
cpu_choice('O');
flag = check_win();
print_board();
sleep(sleeptime);
} while (flag == ' ');
case 2:
do {
flag = check_win();
if (free_spaces() == 0) {
break;
}
print_board();
player_choice('X');
flag = check_win();
print_board();
player_choice('O');
flag = check_win();
print_board();
} while (flag == ' ');
}
if (flag == ' ')
printf(BOLDMAGENTA "\nNo-one won!" RESET);
else
printf(BOLDMAGENTA "\n%c won!" RESET, flag);
printf(BOLDWHITE "\nGame Over!\n" RESET);
return 0;
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}
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void print_board() {
system("clear");
printf(BOLDWHITE " 1 2 3 \n" RESET);
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printf(BOLDWHITE "1 " RESET);
printf("%c | %c | %c ", board[0][0], board[0][1], board[0][2]);
printf("\n ---|---|---\n");
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printf(BOLDWHITE "2 " RESET);
printf("%c | %c | %c ", board[1][0], board[1][1], board[1][2]);
printf("\n ---|---|---\n");
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printf(BOLDWHITE "3 " RESET);
printf("%c | %c | %c ", board[2][0], board[2][1], board[2][2]);
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printf("\n");
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}
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void clear_board() {
int r, c;
for (r = 0; r < ROWS; ++r) {
for (c = 0; c < COLUMNS; ++c) {
board[r][c] = ' ';
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}
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}
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}
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int free_spaces() {
int r, c, s;
s = 0;
for (r = 0; r < ROWS; ++r) {
for (c = 0; c < COLUMNS; ++c) {
if (board[r][c] == ' ')
++s;
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}
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}
return s;
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}
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void player_choice(char player) {
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int pr, pc;
printf(BOLDGREEN "\n[%c] Enter row (1, 2 or 3) <---->\n> " RESET, player);
scanf("%d", &pr);
--pr;
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printf(BOLDYELLOW "\n[%c] Enter column (1, 2 or 3) ^ v\n> " RESET, player);
scanf("%d", &pc);
--pc;
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if (board[pr][pc] != ' ') {
printf(BOLDRED "\n[%c] Cannot play here, skipping...\n" RESET, player);
sleep(1);
} else {
board[pr][pc] = player;
}
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}
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void cpu_choice(char cpu) {
time_t t;
srand((unsigned)time(&t));
int cr, cc;
cr = cc = 0;
while (board[cr][cc] != ' ') {
cr = rand() % 3;
cc = rand() % 3;
}
board[cr][cc] = cpu;
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}
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char check_win() {
char flag = ' ';
/*
00 |01 |02
---|---|---
10 |11 |12
---|---|---
20 |21 |22
*/
// horizontal checks l to r
if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) {
flag = board[0][0];
}
if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) {
flag = board[1][0];
}
if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) {
flag = board[2][0];
}
// horizontal check up n down
if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) {
flag = board[0][0];
}
if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) {
flag = board[0][1];
}
if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) {
flag = board[0][2];
}
// diagonal checks
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
flag = board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
flag = board[0][2];
}
return flag;
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}