walls now properly get destoryed

main
Simon Kellet 4 months ago
parent ff40a5507b
commit 2cd9f263e6
  1. 10
      libs/restart.lua

@ -2,12 +2,10 @@
-- all objects -- all objects
-- Used in map switching and restarting! -- Used in map switching and restarting!
function ClearWalls() function ClearWalls(walls)
for w in pairs(Walls) do for i = #walls, 1, -1 do
Walls[w] = nil walls[i]:destroy()
end end
Walls = {}
end end
function StopAllMusic() function StopAllMusic()
@ -43,7 +41,7 @@ function RestartGame()
ClearBullets(Bullets2) ClearBullets(Bullets2)
--Clear Walls --Clear Walls
--ClearWalls() ClearWalls(Walls)
-- Done! -- Done!
end end

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